Coed Ultimate Frisbee Rules

Intramural Ultimate Frisbee Rules

  • Seven players will be on the field at a time.  Open intramural Ultimate Frisbee rules are in play based on gender (1 or 7 girls can be on the field at a certain time). 
  • If a team does not appear within 10 minutes of the scheduled game time, they will forfeit. 
  • No player can register for more than one team.
  • If a pass is completed outside the boundary line, it is incomplete and the defensive team gains possession of the frisbee.
  • A coin toss will determine which team receives the frisbee.
  • The player throwing the frisbee inbound must have one foot on the line.
  • Play begins with a throw-off.  As all players are behind their respective goal lines, one player throws the frisbee in the air.  Once it is released all players can run from their goal lines.
  • The non-throwing team can grab the frisbee in the air.  If caught, it is their possession.  If dropped, then it is the non-throwing team’s possession.  If out of bounds, the non-throwing team can have possession from where it went out-of-bounds or have the other team throw it in again.
  • Each time a goal is scored the teams switch directions of attack, and the team which scored throws off.
  • If steps are taken, return to where the pass was completed and resume play.
  • Player with frisbee can pivot only with one foot and can only posses the Frisbee for a maximum of 10 seconds. 
  • Only one player may guard the player in possession of the frisbee.
  • The frisbee may not be pulled or knocked out of the hands of an opposing player.
  • The frisbee may not be thrown and caught by the same person.
  • The defensive team gains possession whenever the offensive team’s pass is incomplete, intercepted, knocked down, or goes out-of-bounds.
  • Any rule disagreements will be settle by the IM staff workers.